<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-0ON9BGEH</identifier><date>2015</date><creator>Čopič Pucihar, Klen</creator><relation>documents/doc/0/URN_NBN_SI_doc-0ON9BGEH_001.pdf</relation><relation>documents/doc/0/URN_NBN_SI_doc-0ON9BGEH_001.txt</relation><format format_type="issue">3</format><format format_type="volume">39</format><format format_type="type">article</format><format format_type="extent">str. 333-334</format><identifier identifier_type="ISSN">0350-5596</identifier><identifier identifier_type="COBISSID">1537854404</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-0ON9BGEH</identifier><language>eng</language><publisher>Slovensko društvo Informatika</publisher><source>Informatica (Ljubljana)</source><rights>InC</rights><subject language_type_id="eng">augmented reality</subject><subject language_type_id="eng">device perspective</subject><subject language_type_id="slv">dopolnjena resničnost</subject><subject language_type_id="eng">dual-view problem</subject><subject language_type_id="slv">informatika</subject><subject language_type_id="eng">information science</subject><subject language_type_id="slv">mobilne tehnologije</subject><subject language_type_id="slv">nadgrajena resničnost</subject><subject language_type_id="slv">perspektiva</subject><subject language_type_id="slv">problem dvojnega pogleda</subject><subject language_type_id="slv">uporabniški vidik</subject><subject language_type_id="eng">user perspective</subject><title>Designing effective mobile augmented reality interactions</title></Record>