<?xml version="1.0"?><rdf:RDF xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:edm="http://www.europeana.eu/schemas/edm/" xmlns:wgs84_pos="http://www.w3.org/2003/01/geo/wgs84_pos" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:rdaGr2="http://rdvocab.info/ElementsGr2" xmlns:oai="http://www.openarchives.org/OAI/2.0/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:ore="http://www.openarchives.org/ore/terms/" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:dcterms="http://purl.org/dc/terms/"><edm:WebResource rdf:about="http://www.dlib.si/stream/URN:NBN:SI:DOC-5NMHJIPT/179b7b42-8408-4810-80af-ca080c11f62a/PDF"><dcterms:extent>240 KB</dcterms:extent></edm:WebResource><edm:WebResource rdf:about="http://www.dlib.si/stream/URN:NBN:SI:DOC-5NMHJIPT/0096b5dc-07a0-4108-ad6c-b7b89e3e8a67/TEXT"><dcterms:extent>0 KB</dcterms:extent></edm:WebResource><edm:TimeSpan rdf:about="1984-2025"><edm:begin xml:lang="en">1984</edm:begin><edm:end xml:lang="en">2025</edm:end></edm:TimeSpan><edm:ProvidedCHO rdf:about="URN:NBN:SI:DOC-5NMHJIPT"><dcterms:isPartOf rdf:resource="https://www.dlib.si/details/URN:NBN:SI:spr-LRR6C6LY" /><dcterms:issued>2025</dcterms:issued><dc:creator>Cvar, Nina</dc:creator><dc:creator>Šepetavc, Jasmina</dc:creator><dc:format xml:lang="sl">številka:108/109</dc:format><dc:format xml:lang="sl">letnik:41</dc:format><dc:format xml:lang="sl">str. 175-198</dc:format><dc:identifier>ISSN:0352-3608</dc:identifier><dc:identifier>DOI:10.51936/dr.41.108-109.175-198</dc:identifier><dc:identifier>COBISSID_HOST:260691971</dc:identifier><dc:identifier>URN:URN:NBN:SI:doc-5NMHJIPT</dc:identifier><dc:language>en</dc:language><dc:publisher xml:lang="sl">Fakulteta za družbene vede</dc:publisher><dc:publisher xml:lang="sl">Slovensko sociološko društvo</dc:publisher><dcterms:isPartOf xml:lang="sl">Družboslovne razprave</dcterms:isPartOf><dc:subject xml:lang="sl">colletive memory</dc:subject><dc:subject xml:lang="sl">DIY computing</dc:subject><dc:subject xml:lang="sl">do-it-yourself</dc:subject><dc:subject xml:lang="sl">do-it-yourself computing</dc:subject><dc:subject xml:lang="sl">gender and gaming</dc:subject><dc:subject xml:lang="sl">jugoslovanske videoigre</dc:subject><dc:subject xml:lang="sl">Kolektivni spomin</dc:subject><dc:subject xml:lang="sl">naredi-si-sam</dc:subject><dc:subject xml:lang="sl">naredi-si-sam računalništvo</dc:subject><dc:subject xml:lang="sl">spol in igre</dc:subject><dc:subject xml:lang="sl">technostalgia</dc:subject><dc:subject xml:lang="sl">tehnonostalgija</dc:subject><dc:subject xml:lang="sl">video games</dc:subject><dc:subject xml:lang="sl">Videoigre</dc:subject><dc:subject xml:lang="sl">Yugoslav video games</dc:subject><dcterms:temporal rdf:resource="1984-2025" /><dc:title xml:lang="sl">Bold smugglers and DIY heroes| collective memories and erasures of Slovenian gaming histories|</dc:title><dc:description xml:lang="sl">The article explores how gaming cultures in socialist Yugoslavia – particularly in Slovenia –are remembered and commemorated today. Drawing on the technostalgic momentum that has seen renewed interest in peripheral gaming histories, we examine how Yugoslavia’s unique geopolitical position and socialist experiment in self-management fostered vibrant do-it-yourself (DIY) computing and gaming cultures. Focusing on key memory sites – primarily the book Prva Bitnost and the documentary Tehnika ljudstvu – we: 1) outline the contexts of the emergence of Yugoslav games in the 1980s; 2) analyse how they are being narrativised through nostalgic lenses in the present; and 3) critique the exclusions embedded in these narratives. It is argued that these commemorative practices often reinforce mnemonic hegemony privileging male-coded heroism and entrepreneurial myth-making, while marginalising women, queer voices, and class-based experiences</dc:description><dc:description xml:lang="sl">Članek raziskuje, kako se danes spominjamo in obujamo igričarske kulture v socialistični Jugoslaviji – s poudarkom na Sloveniji. Tehnonostalgični zagon je v zadnjih letih spodbudil večjo pozornost na periferne zgodovine videoiger, med njimi tudi do jugoslovanske računalniške in igričarske scene, ki je izhajala iz specifične politično-ekonomske ureditve in naredi-si-sam tradicije. V prispevku analiziramo ključne spominske prakse in kraje spominjanja – predvsem knjigo Prva bitnost in dokumentarec Tehnika ljudstvu –, da 1) orišemo kontekst razvoja prvih videoiger v Sloveniji, 2) preučimo, kako so ti časi danes obujeni skozi nostalgične pripovedi, in 3) izpostavimo izbrisane dele te zgodovine. Trdimo, da ti spominski konstrukti pogosto utrjujejo »spominsko hegemonijo«, kjer prevladujejo zgodbe o moškem junaštvu in podjetniški drznosti, medtem ko so izkušnje žensk in manjšin ter razredne razlike potisnjene ob rob</dc:description><edm:type>TEXT</edm:type><dc:type xml:lang="sl">znanstveno časopisje</dc:type><dc:type xml:lang="en">journals</dc:type><dc:type rdf:resource="http://www.wikidata.org/entity/Q361785" /></edm:ProvidedCHO><ore:Aggregation rdf:about="http://www.dlib.si/?URN=URN:NBN:SI:DOC-5NMHJIPT"><edm:aggregatedCHO rdf:resource="URN:NBN:SI:DOC-5NMHJIPT" /><edm:isShownBy rdf:resource="http://www.dlib.si/stream/URN:NBN:SI:DOC-5NMHJIPT/179b7b42-8408-4810-80af-ca080c11f62a/PDF" /><edm:rights rdf:resource="http://rightsstatements.org/vocab/InC/1.0/" /><edm:provider>Slovenian National E-content Aggregator</edm:provider><edm:intermediateProvider xml:lang="en">National and University Library of Slovenia</edm:intermediateProvider><edm:dataProvider xml:lang="sl">Slovensko sociološko društvo</edm:dataProvider><edm:object rdf:resource="http://www.dlib.si/streamdb/URN:NBN:SI:DOC-5NMHJIPT/maxi/edm" /><edm:isShownAt rdf:resource="http://www.dlib.si/details/URN:NBN:SI:DOC-5NMHJIPT" /></ore:Aggregation></rdf:RDF>