<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-DGRYOT3F</identifier><date>2024</date><creator>Guo, Zhaoxia</creator><creator>Li, Tianfeng</creator><relation>documents/doc/D/URN_NBN_SI_doc-DGRYOT3F_001.pdf</relation><relation>documents/doc/D/URN_NBN_SI_doc-DGRYOT3F_001.txt</relation><format format_type="issue">13</format><format format_type="volume">48</format><format format_type="type">article</format><format format_type="extent">str. 143-153</format><identifier identifier_type="DOI">10.31449/inf.v48i13.6129</identifier><identifier identifier_type="ISSN">1854-3871</identifier><identifier identifier_type="COBISSID">220508163</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-DGRYOT3F</identifier><language>eng</language><publisher publisher_location="Ljubljana">Informatika</publisher><source>Informatica (Ljubljana)</source><rights>BY</rights><subject language_type_id="slv">3d grafika</subject><subject language_type_id="slv">izobraževanje</subject><subject language_type_id="slv">navidezna resničnost</subject><subject language_type_id="slv">umetna inteligenca</subject><title>Practical analysis of virtual reality 3d modelling technology for animation majors based on predictive correction method</title></Record>