<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:DOC-VEAP8RXK</identifier><date>2023</date><creator>Stegnar, Alenka</creator><relation>documents/doc/V/URN_NBN_SI_doc-VEAP8RXK_001.pdf</relation><relation>documents/doc/V/URN_NBN_SI_doc-VEAP8RXK_001.txt</relation><format format_type="issue">1</format><format format_type="volume">25</format><format format_type="type">article</format><format format_type="extent">str. 55-59</format><identifier identifier_type="ISSN">1408-7820</identifier><identifier identifier_type="COBISSID">246121987</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-VEAP8RXK</identifier><language>slv</language><publisher publisher_location="Ljubljana">Zavod Republike Slovenije za šolstvo</publisher><source>Razredni pouk</source><subject language_type_id="slv">digitalna tehnologija</subject><subject language_type_id="slv">razredni pouk</subject><subject language_type_id="slv">strip</subject><subject language_type_id="slv">učne metode</subject><title>Digitalna tehnologija v 3. razredu</title><title>kako s pomočjo aplikacije izdelati strip</title><title>Digital technology in 3rd grade</title><title>using app to make comic</title></Record>