<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-3DTDKTL7</identifier><date>2019</date><creator>Matijević, Milan</creator><creator>Topolovčan, Tomislav</creator><relation>documents/doc/3/URN_NBN_SI_doc-3DTDKTL7_001.pdf</relation><relation>documents/doc/3/URN_NBN_SI_doc-3DTDKTL7_001.txt</relation><format format_type="issue">1</format><format format_type="volume">12</format><format format_type="type">article</format><format format_type="extent">str. 1--25</format><identifier identifier_type="ISSN">1855-4431</identifier><identifier identifier_type="COBISSID_HOST">24677384</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-3DTDKTL7</identifier><language>eng</language><publisher>Pedagoška fakulteta</publisher><source>Revija za elementarno izobraževanje</source><rights>BY</rights><subject language_type_id="eng">digital media</subject><subject language_type_id="slv">digitalni mediji</subject><subject language_type_id="eng">informal learning</subject><subject language_type_id="slv">kvalitativna analiza</subject><subject language_type_id="slv">najstniki</subject><subject language_type_id="slv">neformalno učenje</subject><subject language_type_id="eng">qualitative analysis.</subject><subject language_type_id="eng">teenagers</subject><subject language_type_id="eng">video games</subject><subject language_type_id="slv">video igre</subject><title>a qualitative analysis of experiences, game modes and didactic benefits</title><title>Informal learning among teenagers through video games</title></Record>