<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-3DVO3OSR</identifier><date>2016</date><creator>Šlosar, Luka</creator><relation>documents/doc/3/URN_NBN_SI_doc-3DVO3OSR_001.pdf</relation><relation>documents/doc/3/URN_NBN_SI_doc-3DVO3OSR_001.txt</relation><format format_type="issue">1/2</format><format format_type="volume">9</format><format format_type="type">article</format><format format_type="extent">str. 197-211</format><identifier identifier_type="ISSN">1855-4431</identifier><identifier identifier_type="COBISSID">22202888</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-3DVO3OSR</identifier><language>slv</language><publisher>Pedagoška fakulteta</publisher><source>Revija za elementarno izobraževanje</source><rights>InC</rights><subject language_type_id="eng">active video games</subject><subject language_type_id="eng">active video training</subject><subject language_type_id="slv">aktivne videoigre</subject><subject language_type_id="slv">gibalna učinkovitost</subject><subject language_type_id="slv">gibalne sposobnosti</subject><subject language_type_id="eng">motor efficiency</subject><subject language_type_id="eng">motor skills</subject><subject language_type_id="eng">skill transfer</subject><subject language_type_id="slv">spretnosti</subject><title>Ali lahko s pomočjo aktivnih videoiger vplivamo na gibalno učinkovitost?</title><title>The potential of active video games (AVG) to improve motor efficiency</title></Record>