{"?xml":{"@version":"1.0"},"edm:RDF":{"@xmlns:dc":"http://purl.org/dc/elements/1.1/","@xmlns:edm":"http://www.europeana.eu/schemas/edm/","@xmlns:wgs84_pos":"http://www.w3.org/2003/01/geo/wgs84_pos","@xmlns:foaf":"http://xmlns.com/foaf/0.1/","@xmlns:rdaGr2":"http://rdvocab.info/ElementsGr2","@xmlns:oai":"http://www.openarchives.org/OAI/2.0/","@xmlns:owl":"http://www.w3.org/2002/07/owl#","@xmlns:rdf":"http://www.w3.org/1999/02/22-rdf-syntax-ns#","@xmlns:ore":"http://www.openarchives.org/ore/terms/","@xmlns:skos":"http://www.w3.org/2004/02/skos/core#","@xmlns:dcterms":"http://purl.org/dc/terms/","edm:WebResource":[{"@rdf:about":"http://www.dlib.si/stream/URN:NBN:SI:doc-5WES3KRT/e4d75cb2-5b37-49ae-a70c-713d15e93093/PDF","dcterms:extent":"282 KB"},{"@rdf:about":"http://www.dlib.si/stream/URN:NBN:SI:doc-5WES3KRT/1b1fcf3a-18e9-4cd5-adfc-32a60fbb169b/TEXT","dcterms:extent":"28 KB"}],"edm:TimeSpan":{"@rdf:about":"2006-2020","edm:begin":{"@xml:lang":"en","#text":"2006"},"edm:end":{"@xml:lang":"en","#text":"2020"}},"edm:ProvidedCHO":{"@rdf:about":"URN:NBN:SI:doc-5WES3KRT","dcterms:isPartOf":[{"@rdf:resource":"https://www.dlib.si/details/URN:NBN:SI:spr-QGFSTTZH"},{"@xml:lang":"sl","#text":"Šolsko polje"}],"dcterms:issued":"2013","dc:creator":["Berce, Jaro","Pirih, Tanja"],"dc:format":[{"@xml:lang":"sl","#text":"letnik:24"},{"@xml:lang":"sl","#text":"številka:3/4"},{"@xml:lang":"sl","#text":"str. 69-80, 202"}],"dc:identifier":["ISSN:1581-6036","COBISSID:2617943","URN:URN:NBN:SI:doc-5WES3KRT"],"dc:language":"sl","dc:publisher":{"@xml:lang":"sl","#text":"Slovensko društvo raziskovalcev šolskega polja"},"dc:subject":[{"@xml:lang":"en","#text":"digital games"},{"@xml:lang":"en","#text":"education"},{"@xml:lang":"en","#text":"educational resource"},{"@xml:lang":"sl","#text":"elektronske igre"},{"@xml:lang":"en","#text":"game based learning"},{"@xml:lang":"sl","#text":"IKT"},{"@xml:lang":"sl","#text":"informacijsko-komunikacijska tehnologija"},{"@xml:lang":"en","#text":"information and communications technology"},{"@xml:lang":"en","#text":"Irkutsk International Airport"},{"@xml:lang":"en","#text":"pedagogical process"},{"@xml:lang":"en","#text":"serious games"},{"@xml:lang":"sl","#text":"učni pripomočki"},{"@rdf:resource":"http://www.wikidata.org/entity/Q8434"}],"dcterms:temporal":{"@rdf:resource":"2006-2020"},"dc:title":{"@xml:lang":"sl","#text":"Uporabnost izobraževalnih e-iger v pedagoškem procesu|"},"dc:description":[{"@xml:lang":"sl","#text":"The article summarises master study research on digital games in pedagogical process. The aim of the research was to present the different ways of implementation of the new digital educational resource. Empiric research presents an opinion of Slovenian teachers about presence, use, importance and consequences of digital games as a new digital educational resource. In this research, one hundred teachers participated from different slovenian educational organisations. The results of research show two fundamental reservations about broader - use of digital games as a new educational resource in Slovenia. The first reservation represents teachers, who are in their view, generally inclined to the game based learning, but practice shows otherwise. And the second reservation, derived from research, lies in content non-compatibility of existent or present digital games and school curricula"},{"@xml:lang":"sl","#text":"Članek povzema raziskovalno delo, ki je bilo opravljeno v sklopu magistrske naloge na temo elektronskih iger v pedagoškem procesu. Raziskovalna naloga je imela za cilj predstaviti drugačne načine razmišljanja o implementaciji novega digitalnega učnega pripomočka v pedagoško delo. V članku je predstavljena empirična raziskava o mnenju slovenskih učiteljev o prisotnosti, uporabi, pomenu in posledicah elektronskih iger v pedagoškem procesu. Sodelovalo je 100 učiteljev iz različnih pedagoških organizacij (OŠ, SŠ, fakultete) v Sloveniji. Rezultati so pokazali dva temeljna zadržka pri širši uporabi elektronskih iger kot novega digitalnega pripomočka v izobraževalne namene v Sloveniji. Prvi se nanaša na učitelje, ki so v svojih razmišljanjih sicer naklonjeni uporabi elektronskih iger v izobraževalne namene, vendar jih v praksi vseeno še premalo uporabljajo. Drugi zadržek, izhajajoč iz raziskave, je vsebinska nekompatibilnost obstoječih elektronskih iger in učnih načrtov"}],"edm:type":"TEXT","dc:type":[{"@xml:lang":"sl","#text":"znanstveno časopisje"},{"@xml:lang":"en","#text":"journals"},{"@rdf:resource":"http://www.wikidata.org/entity/Q361785"}]},"ore:Aggregation":{"@rdf:about":"http://www.dlib.si/?URN=URN:NBN:SI:doc-5WES3KRT","edm:aggregatedCHO":{"@rdf:resource":"URN:NBN:SI:doc-5WES3KRT"},"edm:isShownBy":{"@rdf:resource":"http://www.dlib.si/stream/URN:NBN:SI:doc-5WES3KRT/e4d75cb2-5b37-49ae-a70c-713d15e93093/PDF"},"edm:rights":{"@rdf:resource":"http://rightsstatements.org/vocab/InC/1.0/"},"edm:provider":"Slovenian National E-content Aggregator","edm:intermediateProvider":{"@xml:lang":"en","#text":"National and University Library of Slovenia"},"edm:dataProvider":{"@xml:lang":"sl","#text":"Slovensko društvo raziskovalcev šolskega polja"},"edm:object":{"@rdf:resource":"http://www.dlib.si/streamdb/URN:NBN:SI:doc-5WES3KRT/maxi/edm"},"edm:isShownAt":{"@rdf:resource":"http://www.dlib.si/details/URN:NBN:SI:doc-5WES3KRT"}}}}