<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-8S4EL59F</identifier><date>2014</date><creator>Clarke, Nancy E.</creator><creator>Finbow, Stephen</creator><creator>MacGillivray, Gary</creator><relation>documents/doc/8/URN_NBN_SI_doc-8S4EL59F_001.pdf</relation><relation>documents/doc/8/URN_NBN_SI_doc-8S4EL59F_001.txt</relation><format format_type="issue">2</format><format format_type="volume">7</format><format format_type="type">article</format><format format_type="extent">str. 353-359</format><identifier identifier_type="COBISSID">17062489</identifier><identifier identifier_type="ISSN">1855-3966</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-8S4EL59F</identifier><language>eng</language><publisher>Društvo matematikov, fizikov in astronomov Slovenije</publisher><source>Ars mathematica contemporanea</source><rights>BY</rights><subject language_type_id="eng">catch time</subject><subject language_type_id="eng">Cops and Robber</subject><subject language_type_id="eng">games involving graphs</subject><subject language_type_id="eng">pursuit game</subject><title>A simple method of computing the catch time</title></Record>