<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-KFUPXSNO</identifier><date>2014</date><creator>Majsova, Natalija</creator><relation>documents/doc/K/URN_NBN_SI_doc-KFUPXSNO_001.pdf</relation><relation>documents/doc/K/URN_NBN_SI_doc-KFUPXSNO_001.txt</relation><format format_type="issue">1</format><format format_type="volume">51</format><format format_type="type">article</format><format format_type="extent">str. 106-122, 189</format><identifier identifier_type="ISSN">0040-3598</identifier><identifier identifier_type="COBISSID">32562013</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-KFUPXSNO</identifier><language>eng</language><publisher>Fakulteta za sociologijo, politične vede in novinarstvo v Ljubljani</publisher><source>Teorija in praksa</source><rights>InC</rights><subject language_type_id="eng">Cyberspace</subject><subject language_type_id="slv">fantastika</subject><subject language_type_id="slv">Kibernetski prostor</subject><subject language_type_id="eng">Universe</subject><subject language_type_id="slv">Vesolje</subject><subject language_type_id="eng">Video games</subject><subject language_type_id="slv">Videoigre</subject><title>an outline of where and how to think of outer space in video games</title><title>Outer space and cyberspace</title></Record>