<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-KUPMVL1K</identifier><date>2017</date><creator>Amir Hussin, Amir Aarieff</creator><creator>Ghani, Dahlan</creator><creator>Khairuddin, Mohd Zaky</creator><creator>Zamzamin, Adi Bunyamin</creator><relation>documents/doc/K/URN_NBN_SI_doc-KUPMVL1K_001.pdf</relation><relation>documents/doc/K/URN_NBN_SI_doc-KUPMVL1K_001.txt</relation><format format_type="issue">1</format><format format_type="volume">27</format><format format_type="type">article</format><format format_type="extent">str. 1-10</format><identifier identifier_type="ISSN">1408-5348</identifier><identifier identifier_type="COBISSID">296711168</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-KUPMVL1K</identifier><language>eng</language><publisher>Societá storica del Litorale</publisher><publisher>Zgodovinsko društvo za južno Primorsko</publisher><source>Annales. Series historia et sociologia</source><rights>BY-NC</rights><subject language_type_id="slv">Darth Vader</subject><subject language_type_id="slv">filmski liki</subject><subject language_type_id="slv">kibernetika</subject><subject language_type_id="slv">konceptualna umetnost</subject><subject language_type_id="slv">oblikovanje likov</subject><subject language_type_id="eng">technology</subject><subject language_type_id="slv">tehnologija</subject><subject language_type_id="slv">tehnološki razvoj</subject><subject language_type_id="slv">vpliv</subject><title>Darth Vader as case study</title><title>Technological advancement through character design</title></Record>