<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-NSMX1C7Q</identifier><date>2007</date><creator>Klaus, Simona</creator><relation>documents/doc/N/URN_NBN_SI_doc-NSMX1C7Q_001.pdf</relation><relation>documents/doc/N/URN_NBN_SI_doc-NSMX1C7Q_001.txt</relation><format format_type="issue">10</format><format format_type="type">article</format><format format_type="extent">str. 297-308</format><identifier identifier_type="ISSN">1408-6271</identifier><identifier identifier_type="COBISSID">27203629</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-NSMX1C7Q</identifier><language>slv</language><publisher publisher_location="Pisa">Universita degli Studi di Pisa, Dipartimento di Linguistica, gia Istituto di Lingua e Letteratura</publisher><publisher publisher_location="Ljubljana">Znanstvenoraziskovalni center Slovenske akademije znanosti in umetnosti, Inštitut za slovensko narodopisje</publisher><source>Studia mythologica Slavica</source><rights>InC</rights><subject language_type_id="slv">etnologija</subject><subject language_type_id="slv">folkloristika</subject><subject language_type_id="slv">ljudske pripovedke</subject><subject language_type_id="slv">mitologija</subject><subject language_type_id="slv">sodobne zgodbe</subject><title>Razvoj podobe vampirja od folklore do računalniških iger</title></Record>