<?xml version="1.0"?><rdf:RDF xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:edm="http://www.europeana.eu/schemas/edm/" xmlns:wgs84_pos="http://www.w3.org/2003/01/geo/wgs84_pos" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:rdaGr2="http://rdvocab.info/ElementsGr2" xmlns:oai="http://www.openarchives.org/OAI/2.0/" xmlns:owl="http://www.w3.org/2002/07/owl#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:ore="http://www.openarchives.org/ore/terms/" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:dcterms="http://purl.org/dc/terms/"><edm:WebResource rdf:about="http://www.dlib.si/stream/URN:NBN:SI:doc-SOOBU557/7f9b7bc1-8ba9-4dbc-ad98-1fab87e79b5a/PDF"><dcterms:extent>178 KB</dcterms:extent></edm:WebResource><edm:WebResource rdf:about="http://www.dlib.si/stream/URN:NBN:SI:doc-SOOBU557/24931282-0031-4469-ac93-3c51f2bed4db/TEXT"><dcterms:extent>0 KB</dcterms:extent></edm:WebResource><edm:TimeSpan rdf:about="1955-2025"><edm:begin xml:lang="en">1955</edm:begin><edm:end xml:lang="en">2025</edm:end></edm:TimeSpan><edm:ProvidedCHO rdf:about="URN:NBN:SI:doc-SOOBU557"><dcterms:isPartOf rdf:resource="https://www.dlib.si/details/URN:NBN:SI:spr-2SDQL3ET" /><dcterms:issued>2020</dcterms:issued><dc:creator>Čeh, Aleš</dc:creator><dc:creator>Štuhec, Miran</dc:creator><dc:format xml:lang="sl">številka:1</dc:format><dc:format xml:lang="sl">letnik:65</dc:format><dc:format xml:lang="sl">str. 17-26, 99</dc:format><dc:identifier>ISSN:0021-6933</dc:identifier><dc:identifier>COBISSID_HOST:17846531</dc:identifier><dc:identifier>URN:URN:NBN:SI:doc-SOOBU557</dc:identifier><dc:language>sl</dc:language><dc:publisher xml:lang="sl">Slavistično društvo Slovenije</dc:publisher><dcterms:isPartOf xml:lang="sl">Jezik in slovstvo</dcterms:isPartOf><dc:subject xml:lang="sl">litRPG</dc:subject><dc:subject xml:lang="en">mediality</dc:subject><dc:subject xml:lang="sl">medialnost</dc:subject><dc:subject xml:lang="sl">računalniško igranje vlog</dc:subject><dc:subject xml:lang="sl">Radaljac, Anja</dc:subject><dc:subject xml:lang="en">role-playing video games</dc:subject><dc:subject xml:lang="sl">Sinanović, Muanis</dc:subject><dc:subject xml:lang="en">Slovene literature</dc:subject><dc:subject xml:lang="en">Slovene prose</dc:subject><dc:subject xml:lang="sl">slovenska književnost</dc:subject><dc:subject xml:lang="sl">slovenska proza</dc:subject><dc:subject xml:lang="en">video games</dc:subject><dc:subject xml:lang="sl">videoigre</dc:subject><dcterms:temporal rdf:resource="1955-2025" /><dc:title xml:lang="sl">Literatura in dialog z videoigrami na primeru romanov Puščava, klet, katakombe in Anastrofa|</dc:title><dc:description xml:lang="sl">The paper explores two novels from the younger generation of Slovenian writers that implement narrative techniques and attributes specific to the video game medium. It places both novels in the broader context of intermediality between video games and literature, and illustrates their transmedial relationship through examples relevant to understanding the magnitude of the phenomenon. Anastrofa, a short novel by Muanis Sinanović, uses video game narrative techniques primarily for space-building within the narrative, whereas the novel-essay Puščava, klet, katakombe by Anja Radaljac enters the dialogue with the video game medium through a more convincing presentation of essayist discourse and a higher degree of reader interaction with the text. Due to the increasing frequency of intermedial transfer between video games and literature in the Slovenian space, the paper provides a pilot analysis of this contemporary narrative phenomenon</dc:description><dc:description xml:lang="sl">V prispevku sta obravnavana romana mlajše generacije slovenskih pisateljev, ki v leposlovje vnašata pripovedne tehnike in lastnosti, značilne za medij videoiger. Prispevek oba romana umesti v širši kontekst medmedijske povezanosti videoiger in literature ter njun transferni odnos ponazori s primeri, ki so pomembni za razumevanje razsežnosti danega pojava. Anastrofa, krajši roman Muanisa Sinanovića, tako pripovedne tehnike videoiger izkoristi predvsem za gradnjo prostora v pripovedi, Puščava, klet, katakombe, esejistični roman Anje Radaljac, pa v dialog z medijem videoiger vstopi zaradi prepričljivejšega podajanja esejističnega diskurza in večje bralčeve interakcije z besedilom. Ker je medmedijski transfer med igrami in literaturo v slovenskem prostoru vse pogostejši, prispevek prinaša pilotno analizo tega novodobnega pripovednega pojava</dc:description><edm:type>TEXT</edm:type><dc:type xml:lang="sl">znanstveno časopisje</dc:type><dc:type xml:lang="en">journals</dc:type><dc:type rdf:resource="http://www.wikidata.org/entity/Q361785" /></edm:ProvidedCHO><ore:Aggregation rdf:about="http://www.dlib.si/?URN=URN:NBN:SI:doc-SOOBU557"><edm:aggregatedCHO rdf:resource="URN:NBN:SI:doc-SOOBU557" /><edm:isShownBy rdf:resource="http://www.dlib.si/stream/URN:NBN:SI:doc-SOOBU557/7f9b7bc1-8ba9-4dbc-ad98-1fab87e79b5a/PDF" /><edm:rights rdf:resource="http://rightsstatements.org/vocab/InC/1.0/" /><edm:provider>Slovenian National E-content Aggregator</edm:provider><edm:intermediateProvider xml:lang="en">National and University Library of Slovenia</edm:intermediateProvider><edm:dataProvider xml:lang="sl">Slavistično društvo Slovenije</edm:dataProvider><edm:object rdf:resource="http://www.dlib.si/streamdb/URN:NBN:SI:doc-SOOBU557/maxi/edm" /><edm:isShownAt rdf:resource="http://www.dlib.si/details/URN:NBN:SI:doc-SOOBU557" /></ore:Aggregation></rdf:RDF>