<Record><identifier xmlns="http://purl.org/dc/elements/1.1/">URN:NBN:SI:doc-UE8QEI2D</identifier><date>2014</date><creator>Bočev, Mladen</creator><creator>Radetić Paić, Mirjana</creator><creator>Ružić, Maja</creator><relation>documents/doc/U/URN_NBN_SI_doc-UE8QEI2D_001.pdf</relation><relation>documents/doc/U/URN_NBN_SI_doc-UE8QEI2D_001.txt</relation><relation>http://www.dlib.si/listalnik/URN_NBN_SI_DOC-UE8QEI2D/index.html</relation><format format_type="issue">2</format><format format_type="volume">29</format><format format_type="type">article</format><format format_type="extent">str. 117-130</format><identifier identifier_type="ISSN">0353-1392</identifier><identifier identifier_type="COBISSID">277582848</identifier><identifier identifier_type="URN">URN:NBN:SI:doc-UE8QEI2D</identifier><language>eng</language><publisher>Pedagoška fakulteta</publisher><publisher>Pedagoška obzorja</publisher><source>Pedagoška obzorja</source><rights>InC</rights><subject language_type_id="slv">internet</subject><subject language_type_id="slv">mladostniki</subject><subject language_type_id="slv">računalniške igre</subject><subject language_type_id="slv">socializacija</subject><subject language_type_id="eng">socialization</subject><subject language_type_id="slv">video igre</subject><title>Uses and motives for playing online video games - specificities of university students</title></Record>